When an application requires D3DCompiler_38.dll, Windows will check the application and system folders for this .dll file. If the file is missing you may receive an error and the application may not function properly. Learn how to re-install D3DCompiler_38.dll.
.DLL Error Example
To fix .dll errors, you can try a few basic steps. While some errors might need more detailed fixes, these initial steps often solve common problems.
Select the .dll version to download. In most cases, this would be the latest version (32/64-bit) from the appropriate company.
Requests can improve your odds of success and increase the speed in which the .dll file is found.
You may be interested in learning about these similar dll files.
The `d3dcompiler_34.dll` file is part of Microsoft DirectX for Windows, specifically related to the Direct3D component, which is responsible for rendering three-dimensional graphics in applications and video games. This DLL is associated with the High-Level Shader Language (HLSL) compiler, a crucial tool within DirectX that allows developers to ...
The `D3DCompiler_39.dll` is a Dynamic Link Library (DLL) file that is part of Microsoft DirectX for Windows, specifically associated with the Direct3D component. Direct3D is responsible for rendering three-dimensional graphics in applications and video games. This particular DLL file is tied to the High-Level Shader Language (HLSL) compiler, whi...
The `d3dcompiler_46.dll` file is a crucial component developed by Microsoft Corporation for Microsoft® DirectX for Windows®, specifically serving the Direct3D HLSL Compiler. This DLL file plays a significant role in the DirectX framework, which is a collection of APIs designed to handle various multimedia tasks, such as gaming and video renderin...
The `D3DCompiler_40.dll` is a Dynamic Link Library (DLL) file associated with Microsoft DirectX for Windows, specifically related to the Direct3D component and its High-Level Shader Language (HLSL) compiler. DirectX is a collection of APIs designed to handle multimedia tasks such as video game programming and advanced graphics on Microsoft platf...
The file `d3dcompiler_43.dll` is an integral component of the Microsoft DirectX suite, particularly related to the Direct3D HLSL Compiler. DirectX is a collection of APIs designed to enable high-performance multimedia and game programming on Windows platforms. The HLSL (High-Level Shader Language) Compiler is used to compile shader code written ...
The `D3DCompiler_41.dll` is a dynamic link library file developed by Microsoft Corporation, forming an integral part of Microsoft® DirectX for Windows®. This particular DLL is associated with the Direct3D HLSL Compiler, which is a core component of the DirectX suite, a collection of APIs responsible for handling multimedia tasks such as gaming a...
`d3dcompiler_42.dll` is a Dynamic Link Library (DLL) file developed by Microsoft Corporation. It is an integral component of the Microsoft® DirectX suite for Windows®, specifically associated with the Direct3D feature. Direct3D, which is part of the DirectX family, facilitates the rendering of 3D graphics in applications where performance is ...
The `D3DCompiler_37.dll` is a Dynamic Link Library (DLL) file associated with Microsoft DirectX for Windows, specifically with the Direct3D component, which is responsible for rendering three-dimensional graphics in applications and games. This particular DLL file is part of the shader compilation process, which is used to compile High-Level Sha...
The `d3dcompiler_36.dll` is a dynamic link library file developed by Microsoft Corporation as a part of the Microsoft® DirectX for Windows® suite, specifically tied to Microsoft Direct3D. Direct3D is an essential API within DirectX that specializes in rendering three-dimensional graphics, primarily for video games and interactive media. The `d3d...
The `d3dcompiler_35.dll` file is a component from Microsoft Corporation, specifically designed for Microsoft® DirectX for Windows®. This DLL file is a part of the DirectX suite, which is a collection of APIs responsible for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. The `d3dcompiler_35.dl...
Using DLLs can also save memory. Since multiple applications can use the same library, it only needs to be loaded into memory once.