When an application requires D3DCompiler_37.dll, Windows will check the application and system folders for this .dll file. If the file is missing you may receive an error and the application may not function properly. Learn how to re-install D3DCompiler_37.dll.
.DLL Error Example
To fix .dll errors, you can try a few basic steps. While some errors might need more detailed fixes, these initial steps often solve common problems.
Select the .dll version to download. In most cases, this would be the latest version (32/64-bit) from the appropriate company.
Requests can improve your odds of success and increase the speed in which the .dll file is found.
You may be interested in learning about these similar dll files.
The `d3dcompiler_34.dll` file is part of Microsoft DirectX for Windows, specifically related to the Direct3D component, which is responsible for rendering three-dimensional graphics in applications and video games. This DLL is associated with the High-Level Shader Language (HLSL) compiler, a crucial tool within DirectX that allows developers to ...
The `d3dcompiler_47_64.dll` is a Dynamic Link Library (DLL) file associated with the Microsoft Windows Operating System, specifically designed for DirectX, a collection of APIs for handling multimedia tasks such as video game programming and advanced graphics. This DLL is part of the Direct3D component, which is responsible for rendering three-d...
The `D3DCompiler_38.dll` is a Dynamic Link Library (DLL) file associated with Microsoft DirectX for Windows, specifically linked to the Direct3D component. Direct3D is used for rendering three-dimensional graphics in applications and games. This DLL is part of the shader compilation infrastructure, which compiles High-Level Shader Language (HLSL...
The `d3dcompiler_47_32.dll` is a DLL file provided by Microsoft Corporation, specifically tailored for the Microsoft® Windows® Operating System. This file is part of the Direct3D 11 component, which is crucial for rendering graphics in applications and particularly in video games. The "d3dcompiler" portion of the name indicates that this DLL is ...
The D3DCompiler_47.dll file is a Dynamic Link Library (DLL) provided by Microsoft Corporation. It's part of the DirectX package, specifically designed for the Microsoft Windows operating system. This DLL file is essential for compiling High-Level Shader Language (HLSL) code, which is commonly used in 3D applications and games for a range of grap...
The `D3DCompiler_39.dll` is a Dynamic Link Library (DLL) file that is part of Microsoft DirectX for Windows, specifically associated with the Direct3D component. Direct3D is responsible for rendering three-dimensional graphics in applications and video games. This particular DLL file is tied to the High-Level Shader Language (HLSL) compiler, whi...
The `d3dcompiler_35.dll` file is a component from Microsoft Corporation, specifically designed for Microsoft® DirectX for Windows®. This DLL file is a part of the DirectX suite, which is a collection of APIs responsible for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. The `d3dcompiler_35.dl...
The `d3dcompiler_33.dll` is a file provided by Microsoft Corporation, designed as a part of the Microsoft® DirectX for Windows® suite, specifically within the Direct3D technology framework. Direct3D is a crucial API that facilitates the rendering of three-dimensional graphics in applications, predominantly in the realm of video games. The `d3dco...
The file `d3dcompiler_43.dll` is an integral component of the Microsoft DirectX suite, particularly related to the Direct3D HLSL Compiler. DirectX is a collection of APIs designed to enable high-performance multimedia and game programming on Windows platforms. The HLSL (High-Level Shader Language) Compiler is used to compile shader code written ...
`d3dcompiler_42.dll` is a Dynamic Link Library (DLL) file developed by Microsoft Corporation. It is an integral component of the Microsoft® DirectX suite for Windows®, specifically associated with the Direct3D feature. Direct3D, which is part of the DirectX family, facilitates the rendering of 3D graphics in applications where performance is ...
Using DLLs can also save memory. Since multiple applications can use the same library, it only needs to be loaded into memory once.